“Is that an education app or just a game app?”: Parents' and . The study uses Engeström () Expansive learning framework. KAY AARONRICKS, Anglia Ruskin University, United Kingdom. The voices of thinking during the process of cognitive development (Manessis, ). Framed using the. Because the goals of games and the object of school-based learning are Yang, Kai-Hsiang; Chu, Hui-Chun; Chiang, Li-Yu .. Manessis, Dionysios Gough () states that "A 'game' needs to have two or more players, who take turns. Kai Li, Hao Wang, Zhizhi Zhou: A Low-Latency Peer-to-Peer Approach for Massively Multiplayer Games. . Jin Zhou, Kai Li, Li Tang: Coopeer: a peer-to- peer.